I worked on the wireframe and mockups for the employers side of the app.
Something I'd struggled with during this was actually designing the mockups and high fidelity mockups. I'm not good when it comes to designing apps, websites and the like, so I end up making Something more barebones. But with the help of looking at refrences for pages of a similar nature, I managed to make the mockups look more polished.
One thing that was rather rewarding was finally finishing up everything I had to remake. Since then it allowed for the live demo to be made in it's compeltion with all the frames there.
A day in which groups of 3 are put to the test of their skills through a series of challenges to win a prize, using teamwork and collaboration.
A challenge for creating a game that tackles a societal issue from a select group of topics, I did one on fast fashion.
Three games (Ultra Ball, Mad Cannons, Marble Mania) were made during the summer to learn about the unity game engine, and C#.